So you’re wondering how to create an app that will win the heart of audiences and become a buzz across the globe.
It might be beneficial to people or it could beat the boredom that seeps into our life from time to time. Whatever the case, if your app has certain factors missing, it will never trend on major sites such as Google play store.
Thousands of people create apps every single day and some of them have hit the jackpot.
When Flappy Bird hit the market, for instance, it had nothing compared to its competitors. The graphics were bad and there seemed to be the little motivation behind the project. except for an idea from angry birds. However, the app became a major hit and within the time slot of months, the founder became a millionaire.
Most application producers don’t work in the same way. While this route might get you instant popularity, it will fade over time. Applications with meaning and purpose go a long way at surviving, such as Whatsapp, Soundcloud, and Instagram.
There are certain steps you can follow to create a mobile app and ensure your application becomes one of the top trending news in the app store. Here they are:
6 Steps to Create an App
1. Improvise the idea.
There are thousands of mobile apps hitting the market today. And that’s just one day’s work.
With so many ideas and concepts roaming around, there is a possibility of repetition. To make an app that stands out, you need a unique idea.
Brainstorm what the requirements of the 21st-century audience are. It could be a past time app that helps them kill boredom, it could be a helpful app that helps kids learn mathematics through games or it could be a health care based app.
The ideas are unlimited. You have to pinpoint one that has never been used before or one that is better than the one in the market.
Apps can be broken down into categories on the play store, so you can sift through them to find out which ones are more popular than the others.
Even within those categories, you will want a concept that is more specific. For example, in a music based application, a rock music app will attract the attention of musicians that are solely into rock music!
Read also: How a Non-Technical Founder Launched a Tech Company and Went from 0 to 100K App Downloads
2. Brainstorm some more.
Now that you have decided on your great idea for your application, you need to move it towards the building phase. Get yourself a notebook and jot down pointers for how you want your application to look like, the concept, the objects, and the colors.
There must be a visual idea of the structure you want your app to take so you can start working on its development. Write everything down, you don’t know true misery than losing your creative streak because you didn’t jot it down!
There’s a great marketplace for research called Dribbble, where different designers platform their work and get feedback from fellow workers. This site is amazing for designing and implementation of apps.
3. Research, research, research.
Before jumping on the bandwagon, you need to make sure you know everything about the path you are taking and how to create an app.
You need to ask yourself some questions about the app before you make it, to know your audience type, genre, category and the public platform where the application will sell the most.
In addition, you need to know which software, programming language or tools are better suited for the backbone of your application.
There is a lot of research that goes into making a perfect application. Take Whatsapp creators, for example. They make sure they gain yearly reports to understand which aspects of their website is being loved by people and which needs improving.
There are other things that you should keep a note of as well, such as your competitors. Especially if you are working on a concept that’s already available and are improving it.
You need to keep on top of your rivals, ensuring you promote better products, overcome the mistakes that they are creating and give better customer service than they are offering.
A good customer profile will take you a long way; this is exactly how word gets out.
For example, one user uses your app and then tells his or her friends all about it. You want to make sure what they say to their friends is in a positive light.
4. Creating the wireframe and storyboard.
Now that you have a clear idea about your app and the background research needed, you can move on to wireframing.
This ideally creates the first ever archetype of your app.
There are a number of tools on the web that can help you with this, including HotGloo and Mogups. These platforms can help you put your graphics into one place and can also help you with the functionality of the app.
While doing this, a storyboard must also be created for your app. This is how the user will maneuver through the app with ease.
5. Define the backend.
Now that your storyboard and wireframes have given the structure to your back end application, you can sketch servers, APIs, and data diagram. This will help other developers as well later on, who join the team and need to maintain servers.
6. Put it through the ultimate test.
You have a full-fledged working application, and what’s left is putting it through the test.
Before your app hits the market and becomes available to the public, you want to make sure there are no glitches which can cause a setback.
You have everything under track so following the progress won’t be a hard step. Try downloading the app like a customer would, feel the layout and navigation ability, think of what ways you can improvise.
There are certain internet platforms where you can test your work, such as Solidify. You can use them to check your graphics and watch how the user can flow from screen to screen.
If you get to a point where there is nothing that could make the app better than it is, you are ready to introduce it to the world. Congratulations! You have now just created your mobile application.
So, now that you know the first steps and how to create an app, are you ready to give this a try and see where it goes?
About The Author
This is a guest post by John Platman.